Gambling Disorder

Abstract

Playing, in its various forms, is a normal and positive activity in the development of the individual. In 2017, 60.2% of the population aged between 15 and 64 years old reported having played games with money (63.5% in men and 56.9% in women) and more than 70% of young people aged between 6 and 24 years old have played video games. Gambling disorder refers to persistent and recurrent problematic gambling behaviours leading to clinically significant impairment or distress. The 5th edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) includes a new category called “Internet Gaming Disorder”. The core aspect of dysfunctional gambling behaviour patterns is the loss of control over this activity, which continues despite its negative consequences. There are several screening tools for pathological gambling patterns, some of them designed specifically for young people.

JATS-XML (Español) EPUB (Español) MÓVIL (Español) HTML (Español) PDF (Español)

JATS-XML (Português) EPUB (Português) CELULAR (Português) HTML (Português) PDF (Português)

JATS-XML (English) EPUB (English) MOBILE (English) HTML (English) PDF (English)

Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Hola

This page uses cookies to improve the user experience, if you continue browsing we understand that you accept its use. Accept | Cookies Policy